Флудильная
|
|
GpEшHuK | Дата: Среда, 24.12.2008, 19:17 | Сообщение # 211 |
Генералиссимус
Группа: Пользователи
Сообщений: 1253
Статус: Offline
| Аналагично, 3 о_0
|
|
| |
|
lenin | Дата: Четверг, 25.12.2008, 09:26 | Сообщение # 213 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| нааада пофлудить... а не хочеццо)
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
lenin | Дата: Четверг, 25.12.2008, 11:26 | Сообщение # 214 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| раз
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
lenin | Дата: Четверг, 25.12.2008, 11:27 | Сообщение # 215 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| два
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
lenin | Дата: Четверг, 25.12.2008, 11:27 | Сообщение # 216 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| :hands: :holiday: 6000 ответов на форуме! :hands: :holiday: Quote Статистика форума [Статистика форума] Всего создано 317 тем, в которые добавлено 6000 ответов. Зарегистрировано 252 участников. Приветствуем нового участника vito.
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
Vova-Boria | Дата: Четверг, 25.12.2008, 21:16 | Сообщение # 217 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| название комманды значение по умолчанию чит? пояснение _fov 0 Automates fov command to server. _restart Shutdown and restart the engine. addip Add an IP address to the ban list. adsp_alley_min 122 None adsp_courtyard_min 126 None adsp_debug 0 None adsp_door_height 112 None adsp_duct_min 106 None adsp_hall_min 110 None adsp_low_ceiling 108 None adsp_opencourtyard_min 126 None adsp_openspace_min 130 None adsp_openstreet_min 118 None adsp_openwall_min 130 None adsp_room_min 102 None adsp_street_min 118 None adsp_tunnel_min 114 None adsp_wall_height 128 None ai_actbusy_search_time 10 None ai_ally_manager_debug 0 None ai_auto_contact_solver 1 None ai_citizen_debug_commander 1 None ai_clear_bad_links Clears bits set on nav links indicating link is unusable ai_debug_actbusy 0 Yes Used to debug actbusy behavior. Usage: 1 Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2 Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3 Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4 Display debug output of actbusy logic. ai_debug_assault 0 None ai_debug_directnavprobe 0 None ai_debug_doors 0 None ai_debug_efficiency 0 None ai_debug_enemies 0 None ai_debug_expressions 0 Show random expression decisions for NPCs. ai_debug_follow 0 None ai_debug_loners 0 None ai_debug_looktargets 0 None ai_debug_los 0 Yes NPC Line-Of-Sight debug mode. 1 Solid entities that block NPC LOC will be highlighted with white bounding boxes. 2 It'll show non-solid entities that would do it if they were solid. ai_debug_nav 0 None ai_debug_node_connect Debug the attempted connection between two nodes ai_debug_ragdoll_magnets 0 None ai_debug_readiness 0 None ai_debug_shoot_positions 0 None ai_debug_speech 0 None ai_debug_squads 0 None ai_debug_think_ticks 0 None ai_debugscriptconditions 0 None ai_disable Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_drawbattlelines 0 Yes None ai_dump_hints None ai_efficiency_override 0 None ai_follow_move_commands 1 None ai_follow_use_points 1 None ai_follow_use_points_when_moving 1 None ai_lead_time 0 None ai_LOS_mode 0 None ai_moveprobe_debug 0 None ai_moveprobe_jump_debug 0 None ai_moveprobe_usetracelist 0 None ai_new_aiming 1 None ai_newgroundturret 0 None ai_next_hull Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used ai_no_local_paths 0 None ai_no_node_cache 0 None ai_no_select_box 0 None ai_no_steer 0 None ai_no_talk_delay 0 None ai_nodes Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green Ground node Cyan Air node Magenta Climb node Grey Node not available for selected hull size Orange Node currently locked ai_norebuildgraph 0 None ai_path_adjust_speed_on_immediate_turns 1 None ai_path_insert_pause_at_est_end 1 None ai_path_insert_pause_at_obstruction 1 None ai_reaction_delay_alert 0 None ai_reaction_delay_idle 0 None ai_readiness_decay 120 None ai_rebalance_thinks 1 None ai_reloadresponsesystems Reload all response system scripts. ai_report_task_timings_on_limit 0 None ai_resume If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug 0 None ai_set_move_height_epsilon Set how high AI bumps up ground walkers when checking steps ai_shot_bias 1 None ai_shot_bias_max 1 None ai_shot_bias_min -1 None ai_shot_stats 0 None ai_shot_stats_term 1000 None ai_show_connect Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Red Connection disabled ai_show_connect_fly Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Red Connection disabled ai_show_connect_jump Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Red Connection disabled ai_show_graph_connect Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid Draw a grid on the floor where looking. ai_show_hints Displays all hints as small boxes Blue Hint is available for use Red Hint is currently being used by an NPC Orange Hint not being used by timed out Grey Hint has been disabled ai_show_hull Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement ai_show_hull_attacks 0 None ai_show_node Highlight the specified node ai_show_think_tolerance 0 None ai_show_visibility Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_simulate_task_overtime 0 None ai_spread_cone_focus_time 0 None ai_spread_defocused_cone_multiplier 3 None ai_spread_pattern_focus_time 0 None ai_step NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_think_limit_label 0 None ai_use_clipped_paths 1 None ai_use_efficiency 1 None ai_use_frame_think_limits 1 None ai_use_readiness 1 None ai_use_think_optimizations 1 None ainet_generate_report Generate a report to the console. ainet_generate_report_only Generate a report to the console. air_density Changes the density of air for drag computations. airboat_fatal_stress 5000 Amount of stress in kg that would kill the airboat driver. alias Alias a command. +alt1 None -alt1 None +attack None -attack None +attack2 None -attack2 None autosave None +back None -back None banid Add a user ID to the ban list. bench_end Ends gathering of info. bench_showstatsdialog Shows a dialog displaying the most recent benchmark results. bench_start Starts gathering of info. Arguments: filename to write results into bench_upload Uploads most recent benchmark stats to the Valve servers. benchframe Takes a snapshot of a particular frame in a time demo. bgmvolume 1 CD sound playback volume. bind Bind a key. BindToggle None birds_debug 0 None blink_duration 0 How many seconds an eye blink will last. bloodspray blood box Draw a debug box. +break None -break None breakable_disable_gib_limit 0 None breakable_multiplayer 1 None buddha Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window 30 number of frames to look at when figuring out average frametimes budget_background_alpha 128 how translucent the budget panel is budget_bargraph_background_alpha 128 how translucent the budget panel is budget_bargraph_range_ms 16 budget bargraph range in milliseconds budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms 66 budget history range in milliseconds budget_panel_bottom_of_history_fraction 0 number between 0 and 1 budget_panel_height 384 height in pixels of the budget panel budget_panel_width 512 width in pixels of the budget panel budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window 30 number of frames to look at when figuring out peak frametimes budget_show_averages 0 enable/disable averages in the budget panel budget_show_history 1 turn history graph off and on. . good to turn off on low end budget_show_peaks 1 enable/disable peaks in the budget panel bug Show/hide the bug reporting UI. bug_swap Automatically swaps the current weapon for the bug bait and back again. bugbait_distract_time 5 None bugbait_grenade_radius 150 None bugbait_hear_radius 2500 None bugbait_radius 512 None bugreporter_includebsp 1 Include .bsp for internal bug submissions. buildcubemaps Rebuild cubemaps. building_cubemaps 0 None bulletspeed 6000 None c_maxdistance 200 None c_maxpitch 90 None c_maxyaw 135 None c_mindistance 30 None c_minpitch 0 None c_minyaw -135 None c_orthoheight 100 None c_orthowidth 100 None cache_print Print out contents of cache memory. cam_command 0 Yes None cam_idealdist 64 None cam_idealpitch 0 None cam_idealyaw 90 None cam_snapto 0 None +camdistance None -camdistance None +camin None -camin None +cammousemove None -cammousemove None camortho Switch to orthographic camera. +camout None -camout None +campitchdown None -campitchdown None +campitchup None -campitchup None +camyawleft None -camyawleft None +camyawright None -camyawright None cancelselect None cast_hull Tests hull collision detection cast_ray Tests collision detection cc_captiontrace 1 Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud) cc_emit Emits a closed caption cc_lang 0 Current close caption language (emtpy = use game UI language) cc_linger_time 1 Close caption linger time. cc_lookup_crc For tracking down missing CC token strings cc_predisplay_time 0 Close caption delay before showing caption. cc_sentencecaptionnorepeat 4 How often a sentence can repeat. cc_subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). cd Play or stop a cd track. centerview None ch_createairboat Spawn airboat in front of the player. ch_createjeep Spawn jeep in front of the player. changelevel Change server to the specified map changelevel2 Transition to the specified map in single player cl_allowdownload 1 Client downloads customization files cl_allowupload 1 Client uploads customization files cl_anglespeedkey 0 None cl_animationinfo Hud element to examine. cl_backspeed 400 None cl_bob 0 None cl_bobcycle 0 None cl_bobup 0 None cl_class 0 Default class when joining a game cl_clock_correction 1 Yes Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo 0 Yes Show debugging info about the clock drift. cl_clockdrift_max_ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdbackup 2 For each command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate 30 Max number of command packets sent to server per second cl_customsounds 0 Enable customized player sound playback cl_demoviewoverride 0 Override view during demo playback cl_detaildist 1200 Distance at which detail props (e.g. grass) are shown. cl_detailfade 400 Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0. cl_draw_airboat_wake 1 Yes None cl_drawhud 1 Yes Enable the rendering of the hud cl_drawleaf -1 Yes None cl_drawmaterial 0 Yes Draw a particular material over the frame cl_drawmonitors 1 None cl_drawshadowtexture 0 Yes None cl_ejectbrass 1 Determines whether spent shells are shown ejecting from a gun. cl_ent_absbox Displays the client's absbox for the entity under the crosshair. cl_ent_bbox Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox Displays the client's render box for the entity under the crosshair. cl_entityreport 0 Yes For debugging, draw entity states to console cl_extrapolate 1 Yes Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount 0 Yes Set how many seconds the client will extrapolate entities for. cl_flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet. cl_forcehighendmonitors 1 None cl_forcepreload 0 Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly. cl_forwardspeed 400 None cl_fullupdate Forces the server to send a full update packet cl_idealpitchscale 0 None cl_ignorepackets 0 Yes Force client to ignore packets (for debugging). cl_interp 0 Interpolate object positions starting this many seconds in past cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interpolate 1 Interpolate entities on the client. cl_lagcomp_errorcheck 0 Player index of other player to check for position errors. cl_lagcompensation 1 Perform server side lag compensation of weapon firing events. cl_leveloverview 0 Yes None cl_localnetworkbackdoor 1 Enable network optimizations for single player games. cl_logofile 0 Spraypoint logo decal. cl_maxrenderable_dist 3000 Yes Max distance from the camera at which things will be rendered cl_mouseenable 1 None cl_observercrosshair 1 None cl_overdraw_test 0 Yes None cl_panelanimation blanak for all panels>. cl_particleeffect_aabb_buffer 2 Yes Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. cl_pclass 0 Yes Dump entity by prediction classname. cl_pdump -1 Yes Dump info about this entity to screen. cl_phys_props_enable 1 Disable clientside physics props (must be set before loading a level). cl_phys_props_max 300 Maximum clientside physic props cl_phys_timescale 1 Yes Sets the scale of time for client-side physics (ragdolls) cl_pitchdown 89 None cl_pitchspeed 225 None cl_pitchup 89 None cl_precacheinfo Show precache info (client). cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). cl_predict 0 Perform client side prediction. cl_predictionlist 0 Yes Show which entities are predicting cl_predictweapons 1 Perform client side prediction of weapon effects. cl_ragdoll_collide 0 None cl_rate 10000 Max bytes/sec the host can send data (This command no longer exists) cl_removedecals Remove the decals from the entity under the crosshair. cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt cl_restrict_server_commands 1 Prevents the server from executing random console commands on the client. When cl_restrict_server_commands is enabled only concommands marked with FCVAR_SERVER_CAN_EXECUTE are allowed. Usage: 0Добавлено (25.12.2008, 21:15) --------------------------------------------- p_db_mixdrop 0 None dsp_dist_max 1440 None dsp_dist_min 0 None dsp_enhance_stereo 1 None dsp_facingaway 0 None dsp_mix_max 0 None dsp_mix_min 0 None dsp_off 0 Yes None dsp_player 0 None dsp_reload None dsp_room 0 None dsp_slow_cpu 0 None dsp_spatial 40 None dsp_speaker 50 None dsp_vol_2ch 1 None dsp_vol_4ch 0 None dsp_vol_5ch 0 None dsp_volume 1 None dsp_water 14 None dti_flush Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning 0 Print data table warnings? dtwatchent -1 Watch this entities data table encoding. dtwatchvar 0 Watch the named variable. +duck None -duck None dump_globals Dump all global entities/states dumpstringtables Print string tables to console. echo Echo text to console. editdemo Edit a recorded demo file (.dem ). endmovie Stop recording movie frames. english 1 If set to 1, running the english language set of assets. ent_absbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_debugkeys 0 None ent_dump Usage: ent_dump <entity name></pre> ent_fire Usage: ent_fire <target> [action] [value] [delay] ent_info Usage: ent_info <class name></pre> ent_messages Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw 0 Yes Visualizes all entity input/output activity. ent_name None ent_pause Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_remove Removes the given entity(s) Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all Removes all entities of the specified type;Arguments: {entity_name} / {class_name} ent_setname Sets the targetname of the given entity(s) Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria Print, to the console, an entity's current criteria set used to select responses. Arguments {entity_name} / {class_name} / no argument picks what player is looking at ent_step When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments {entity_name} / {class_name} / no argument picks what player is looking at envmap None escape Escape key pressed. exec Execute script file. exit Exit the engine. fadein fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find Find concommands with the specified string in their name/help text. fire_absorbrate 3 None fire_dmgbase 1 None fire_dmginterval 1 None fire_dmgscale 0 None fire_extabsorb 5 None fire_extscale 12 None fire_growthrate 1 None fire_heatscale 1 None fire_incomingheatscale 0 None fire_maxabsorb 50 None firetarget None firstperson Switch to firstperson camera. flex_expression 0 None flex_looktime 5 None flex_maxawaytime 1 None flex_maxplayertime 7 None flex_minawaytime 0 None flex_minplayertime 5 None flex_rules 1 Allow flex animation rules to run. flex_smooth 1 Applies smoothing/decay curve to flex animation controller changes. flex_talk 0 None flush Flush cache memory. flush_unlocked Flush unlocked cache memory. fog_color -1 None fog_colorskybox -1 None fog_enable 1 None fog_enable_water_fog 1 None fog_enableskybox 1 None fog_end -1 None fog_endskybox -1 None fog_override 0 Yes None fog_start -1 None fog_startskybox -1 None force_centerview Positions the player's view straight ahead +forward None -forward None fov Change players FOV fps_max 300 Frame rate limiter free_pass_peek_debug 0 None fs_printopenfiles Show all files currently opened by the engine. fs_warning_level Set the filesystem warning level. func_break_max_pieces 15 None func_breakdmg_bullet 0 None func_breakdmg_club 1 None func_breakdmg_explosive 1 None g_ai_citizen_show_enemy 0 None g_antlion_maxgibs 16 None g_debug_antlion 0 None g_debug_antlionguard 0 None g_debug_antlionmaker 0 Yes None g_debug_basehelicopter 0 Yes No Добавлено (25.12.2008, 21:16) --------------------------------------------- пофлудил
|
|
| |
COMRAD | Дата: Четверг, 25.12.2008, 21:16 | Сообщение # 218 |
Лейтенант
Группа: Проверенные
Сообщений: 77
Статус: Offline
| читер)
|
|
| |
Vova-Boria | Дата: Четверг, 25.12.2008, 23:08 | Сообщение # 219 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| Да у меня на компе такой хрени много лежит
|
|
| |
GpEшHuK | Дата: Четверг, 25.12.2008, 23:24 | Сообщение # 220 |
Генералиссимус
Группа: Пользователи
Сообщений: 1253
Статус: Offline
| шесоточка
|
|
| |
Vova-Boria | Дата: Пятница, 26.12.2008, 00:52 | Сообщение # 221 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| Пипец сообщении наклепал, ну я скоро тоже догоню
|
|
| |
COMRAD | Дата: Пятница, 26.12.2008, 10:11 | Сообщение # 222 |
Лейтенант
Группа: Проверенные
Сообщений: 77
Статус: Offline
| да я бы вас всех делал если бы аккаунт не просрал(
|
|
| |
lenin | Дата: Пятница, 26.12.2008, 12:11 | Сообщение # 223 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| так
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
lenin | Дата: Пятница, 26.12.2008, 12:12 | Сообщение # 224 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| это вроде 723 мое сообщение)) скоро до тыщщи доросту!)
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
Vova-Boria | Дата: Пятница, 26.12.2008, 13:13 | Сообщение # 225 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| как ты пишишь два соощения подряд, у меня почему-то добавляет к 1?
|
|
| |
lenin | Дата: Пятница, 26.12.2008, 13:41 | Сообщение # 226 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| хз)
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
lenin | Дата: Пятница, 26.12.2008, 13:42 | Сообщение # 227 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| норм))
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
Vova-Boria | Дата: Пятница, 26.12.2008, 17:21 | Сообщение # 228 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| Ну как так?
|
|
| |
COMRAD | Дата: Пятница, 26.12.2008, 18:27 | Сообщение # 229 |
Лейтенант
Группа: Проверенные
Сообщений: 77
Статус: Offline
| вы блин охотники за сообщениями во людям делать нечего))лучше пишите и обсуждайте по нормальному
|
|
| |
Vova-Boria | Дата: Пятница, 26.12.2008, 19:15 | Сообщение # 230 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| хрен те.
|
|
| |
lenin | Дата: Пятница, 26.12.2008, 21:13 | Сообщение # 231 |
Генералиссимус
Группа: Администраторы
Сообщений: 811
Статус: Offline
| нееее не интересно)_
Между тем кем я стал и тем кем я был семь часов до утра Но я ушёл до рассвета и я забыл чьё лицо я носил вчера
|
|
| |
Vova-Boria | Дата: Суббота, 27.12.2008, 03:14 | Сообщение # 232 |
Генерал-майор
Группа: Пользователи
Сообщений: 351
Статус: Offline
| Надо смс набивыать
|
|
| |
GpEшHuK | Дата: Понедельник, 29.12.2008, 22:50 | Сообщение # 233 |
Генералиссимус
Группа: Пользователи
Сообщений: 1253
Статус: Offline
| флудик
Сообщение отредактировал GpEшHuK - Понедельник, 29.12.2008, 22:51 |
|
| |
Jack_Pot | Дата: Понедельник, 29.12.2008, 22:52 | Сообщение # 234 |
Генералиссимус
Группа: Проверенные
Сообщений: 3052
Статус: Offline
| >:-)
|
|
| |
GpEшHuK | Дата: Среда, 31.12.2008, 20:43 | Сообщение # 235 |
Генералиссимус
Группа: Пользователи
Сообщений: 1253
Статус: Offline
| Вот-вот наступит НГ, кто как и где будет справлять? А главное с чем
|
|
| |
Jack_Pot | Дата: Четверг, 01.01.2009, 16:58 | Сообщение # 236 |
Генералиссимус
Группа: Проверенные
Сообщений: 3052
Статус: Offline
| Я тупо наклюкался и сдох
|
|
| |
GpEшHuK | Дата: Четверг, 01.01.2009, 19:07 | Сообщение # 237 |
Генералиссимус
Группа: Пользователи
Сообщений: 1253
Статус: Offline
| Ой че со мной было это жесть), сначало шампуня выпил с родителями потом пошел к друзьям на хату там приняли пивко и водяру (мня заставили)) под конец завершали коктелями и мартини
|
|
| |
7wolf | Дата: Вторник, 06.01.2009, 15:11 | Сообщение # 238 |
Главный Админ
Группа: Администраторы
Сообщений: 2300
Статус: Offline
| Не надо делать такие большие сообщения, чтоб не помещались в экран
Если Админ не отвечает, Значит у него есть дела поважнее !
|
|
| |
Natashka | Дата: Среда, 14.01.2009, 13:59 | Сообщение # 239 |
Рядовой
Группа: Пользователи
Сообщений: 5
Статус: Offline
| здраствуй
|
|
| |
Immortal | Дата: Среда, 14.01.2009, 16:56 | Сообщение # 240 |
Лейтенант
Группа: Проверенные
Сообщений: 74
Статус: Offline
| priva
|
|
| |